Revenue
40%
more spending with monthly engagement
Deloitte
01What we doA part to play
SportIn turns fan communities into active ecosystems that generate new revenue and measurable impact by gamifying real-world movement.
More engagement, belonging, retention and revenue.
02The problemSize is not activity
Between events, most members have no reason to take part, come back or buy.
03The evidenceWhy it matters
Revenue
40%
more spending with monthly engagement
Deloitte
Retention
95%
more profit, at best, from 5% better retention
Bain & Company
Word of mouth
88%
trust friends’ recommendations most
Nielsen
Sources: Deloitte, Engaging sports fans year-round (15,000+ fans, 8 leagues), association, not causation. Bain & Company, F. Reichheld, cited in Harvard Business Review (2014). Nielsen, Trust in Advertising (2021, 40,000 people in 56 countries).
04The solutionOne engine
Compete, climb, get rewarded. All under your name.
Layer 1 · Competition
Leagues and knockouts give members a reason to come back all season.
Layer 1 · Competition
Short challenges, one clear target: 10,000 steps in three days.
Layer 2 · Leaderboard
Walks, runs and rides feed one leaderboard. It updates as members move.
Layer 3 · Reward
Members hit a target and claim a reward, from a coffee to a spa day.
Three layers
Competition fills the leaderboard. Rewards bring members back to compete.
The SportIn engine
Members keep moving. Your brand gets the credit.
Book a demoInside the phone
In your app, or the SportIn app under your name. On every phone.
Wearables
Watches, rings and bands sync their activity to the phone.
Integrations
Activity flows in from the apps and watches members already use.
Every source
Every device and app lands in one engine, ready to score.
eMotion by SportIn
No watch needed. GPS, motion and steps come from the phone itself.
eMotion by SportIn
SportIn's own technology turns raw sensor data into movement, live.
eMotion by SportIn
eMotion feeds the SportIn engine the moment members move.
Works with Apple Health, Garmin, Fitbit, Oura, Whoop, Samsung Health, Polar, Suunto, Strava and Huawei Health.
05The engineLayer by layer
Competitions to enter. Leaderboards to climb. Rewards to claim.
06CompetitionKnockout
Qualifying, groups, quarter-finals, semi-finals and a final.
07CompetitionTable
A season of head-to-head rounds won on movement index. The table updates after every result.
08CompetitionConquer
Game of Run: every run claims ground on the map.
A hex belongs to the last team that ran through it.
09LeaderboardWalking
The steps board from the SportIn app, by person, team or country.
10LeaderboardRunning
The running board from the SportIn app, one board per distance.
11RewardBrand rewards
Partners set the reward. Members earn it by moving.
12ContentMade by members
Ready-made templates. Your logo on every post.






13TechnologyBuilt in-house
Written live from real movement.
Knows each member's run, pace and goal.
Real-time data, so every result stands up.
14Who it's forEvery community
Companies
Your people move more, feel better, and stay longer.
Brands
Customers come back to you, again and again.
NGOs
Supporters feel part of the cause, so they keep giving.
Professional clubs
Members feel part of the club, every week of the year.
Engagement, all year
Most programmes keep around one in five. SportIn keeps three in four, all year.
Engagement all year: typically around 20%, with SportIn 75%.
15DeliveryThree ways to launch
The SportIn app
Members join the SportIn app and play from day one.
Fastest start
White label
Your name and colours on top. The SportIn engine underneath.
Your own app, no build
Engine API
We build the screens, you connect them. Members never leave your app.
Full control, more work
The SportIn appWhite label, sample brandYour own app, sample brand